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PEARL.DAWAR
Case studiesJun 2024

TWU.

Travel With Us, a personalised travel app that cuts planning overload

Travel planning is spread across too many apps. The problem is not a lack of options, it is too many decisions across too many tools. TWU pulls itineraries, navigation and community insight into one system.

[Project type]
Academic UX & service design project
[My role]
Solo project: survey, wireframes, prototype, UI
[Date]
June 2024
[Research]
Survey of 57 people aged 18 to 34
Stacked phones showing the TWU onboarding "Plan your trip" screen and hotel listings
  • UX research
  • Service design
  • AR
  • UI
01

The problem

Planning one trip means juggling five or six apps.

[What was going wrong]

Travel planning is fragmented. People switch between apps for inspiration, booking, navigation, budgeting and local discovery.

That means too many decisions, generic suggestions and a lot of stress, especially for solo travellers and first-time visitors. There’s no shortage of options. There are just too many decisions spread across too many tools.

Inspiration → Booking → Navigation → Local discovery, each in a different app

02

Research

I surveyed 57 people about how they actually plan trips.

[The survey]

I ran a Google Forms survey with 57 people aged 18 to 34, mostly frequent travellers and families who holiday often. A few things came up again and again:

  • Strong interest in AR-based exploration
  • High demand for personalised itineraries
  • Frustration with finding authentic local places
  • Desire for community and collaborative planning
  • Pain points around navigation, budgeting and loneliness while travelling

[Survey findings]

  • 1/3+of respondents (19+) travel multiple times a year
  • 83%were interested in a personalised digital magazine of local and underrated spots
  • Majoritywere keen on 3D and AR features in a travel app

[Problems travellers named]

  • Inaccurate accommodation

    Stays that do not match their listings.

  • Finding local places

    Hard to find authentic cafes and spots.

  • Language barriers

    Getting around without the local language.

  • Restroom accessibility

    Basic needs that are hard to plan for.

  • Loneliness

    Especially for solo travellers.

  • Money & emergencies

    Trip budgeting and medical emergencies.

[Existing tools]

Most respondents used MakeMyTrip, followed by Airbnb, Goibibo and Trivago. Each covers one slice of the trip, which is exactly the fragmentation people described.

03

Design

Less planning, more travelling.

[Design focus]

So TWU tries to take planning work off people’s hands by:

  • Turning preferences into ready itineraries
  • Supporting decisions before, during and after the trip
  • Integrating inspiration, booking, navigation and reflection
  • Offering AR views of stays, so people know what they are booking
Personalisation sits on a base of navigation, context and community support.

[Wireframes]

I wireframed the whole booking journey in greyscale first, from onboarding to payment, to get the order of decisions right before thinking about visuals. The AR option already sits on the hotel page here.

04

The result

One app from booking to the last day of the trip.

[Personalised itinerary]

After booking, people get a day-by-day itinerary laid out like a magazine, based on how long they’re staying, what they like and where they are. It works as a light guide for a place they don’t know.

  • Payment confirmation leads straight into the itinerary.
  • The magazine format answers the 83% who wanted personalised local highlights.

[AR view of stays]

Inaccurate listings were a top complaint. A "view in AR" option on each stay lets people look around the actual place before they book.

  • The AR entry point sits on the listing photo, where doubt about a stay starts.

[Onboarding]

The final onboarding keeps the wireframe structure: three short intro screens, then interests. Choosing interests up front is what lets the app suggest a personalised itinerary later.

[Planning a trip]

Search starts from where you are going, with popular destinations and average spend. After booking, the trip opens as a day-by-day magazine.

[Stays and trips]

The TWU app icon.
05

Looking back

[What I learned]

  • Planning gets exhausting when everything lives in a different app. Putting the decisions in the right order helped more than adding features.
  • I learned to turn survey findings into actual flows, and to keep big ideas like AR and personalisation realistic enough to use.

[More]

[The 30-second version]

Pearl Dawar

Interaction designer. MSc Interactive Media Technology at KTH, Stockholm.

Open to internships and freelance projects.

1st place, India HCI 2024 (IDC, IIT Bombay) for Food Setu.